root/3d/planet-camera.gd

extends Camera

var did_move = false

func _physics_process(delta):
	if Input.is_action_just_pressed("ui_accept"):
		if did_move:
			get_node("AnimationPlayer").play_backwards("camera-down")
		else: 
			get_node("AnimationPlayer").play("camera-down")
		did_move = !did_move