root/3d/planet-camera.gd

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extends Camera

var did_move = false

func _physics_process(delta):
	if Input.is_action_just_pressed("ui_accept"):
		if did_move:
			get_node("AnimationPlayer").play_backwards("camera-down")
		else: 
			get_node("AnimationPlayer").play("camera-down")
		did_move = !did_move