1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
extends Polygon2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var progress = 1.0
var deltaValue = 0.001
# Called when the node enters the scene tree for the first time.
func _ready():
setIt(progress)
func setIt(percent):
var arr = []
var maxi = 128
var full = ((PI+PI))
var left = percent < 0.5
var fillPercent
if left: fillPercent = (percent * 2.0)
else: fillPercent = 1.0 - ((percent - 0.5) * 2.0)
for i in range(0, maxi):
var xOff
if (left and i > maxi/2) or (not left and i < maxi/2):
xOff = 1.0
else:
xOff = (fillPercent*2)-1.0
var x = (sin(full*(float(i)/float(maxi)))*1100)*xOff
var y = cos(full*(float(i)/float(maxi)))*1090
arr.append(Vector2(x + 10,y + 10))
polygon = (PoolVector2Array(arr))
func _physics_process(delta):
progress += deltaValue
if progress >= 1.0:
progress = deltaValue
setIt(progress)
#for i in range(0, len(polygon)):
# polygon[i].x += 0.00001*i