root/2d/credits_button.gd

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extends Button

# Declare member variables here. Examples:
# var a = 2
# var b = "text"

# Called when the node enters the scene tree for the first time.
func _ready():
	self.connect("button_up", self, "toggle_credits")
	
func toggle_credits():
	var credits = get_node("../credits")
	credits.visible = !credits.visible