root/2d/Label-mix.gd

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extends Label

# Declare member variables here. Examples:
# var a = 2
# var b = "text"

# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.
	
var locked = 0

func _physics_process(delta):
	self.text = ""
	var codes = []
	for i in range(0, 5):
		codes.push_back(floor(rand_range(48, 122)))
	var characters = PoolByteArray(codes).get_string_from_ascii()
	self.text += characters
	#print(self.text)