root/project.godot

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "InputEventAction",
"class": "InputEventMultiScreenDrag",
"language": "GDScript",
"path": "res://CustomInputEvents/InputEventMultiScreenDrag.gd"
}, {
"base": "InputEventAction",
"class": "InputEventScreenPinch",
"language": "GDScript",
"path": "res://CustomInputEvents/InputEventScreenPinch.gd"
}, {
"base": "InputEventAction",
"class": "InputEventScreenTwist",
"language": "GDScript",
"path": "res://CustomInputEvents/InputEventScreenTwist.gd"
}, {
"base": "InputEventAction",
"class": "InputEventSingleScreenDrag",
"language": "GDScript",
"path": "res://CustomInputEvents/InputEventSingleScreenDrag.gd"
}, {
"base": "InputEventAction",
"class": "InputEventSingleScreenTap",
"language": "GDScript",
"path": "res://CustomInputEvents/InputEventSingleScreenTap.gd"
}, {
"base": "InputEventAction",
"class": "InputEventSingleScreenTouch",
"language": "GDScript",
"path": "res://CustomInputEvents/InputEventSingleScreenTouch.gd"
} ]
_global_script_class_icons={
"InputEventMultiScreenDrag": "",
"InputEventScreenPinch": "",
"InputEventScreenTwist": "",
"InputEventSingleScreenDrag": "",
"InputEventSingleScreenTap": "",
"InputEventSingleScreenTouch": ""
}

[application]

config/name="pfriend"
run/main_scene="res://game.tscn"
config/icon="res://icon.png"

[autoload]

InputManager="*res://InputManager.gd"
Global="*res://src/global.gd"

[display]

window/size/width=360
window/size/height=720
window/size/resizable=false
window/size/borderless=true
window/size/fullscreen=true
window/size/always_on_top=true
window/size/test_width=360
window/size/test_height=720

[importer_defaults]

texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": true,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
ogg_vorbis={
"loop": false,
"loop_offset": 0
}

[rendering]

quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=3
vram_compression/import_bptc=true
vram_compression/import_etc=true
vram_compression/import_pvrtc=true
quality/directional_shadow/size=1024
quality/directional_shadow/size.mobile=1024
quality/shadow_atlas/size=1024
quality/shadow_atlas/size.mobile=1024
quality/shadows/filter_mode=0
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/shading/force_vertex_shading=true
quality/shading/force_lambert_over_burley=true
quality/shading/force_blinn_over_ggx=true
quality/depth_prepass/enable=false
quality/depth/hdr=false
environment/default_environment="res://default_env.tres"