root/3d/pavement_commute/pavement_commute.gd

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extends "res://src/scene.gd"

onready var cylinder = $ground_cylinder

func _ready():
	scene_type = SCENE_TYPE.cylinder
	pass # Replace with function body.

func _process(_delta):
	if pfriend.walking:
		cylinder.rotate_x(-0.01 * pfriend.walking)