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tool
extends EditorScenePostImport
func post_import(scene):
var body = scene.get_node("body")
var head = scene.get_node("head")
head.owner = scene
scene.remove_child(head)
body.add_child(head)
head.owner = scene
for c in head.get_children():
c.owner = scene
for c in scene.get_children():
if c.name.begins_with("body_"):
scene.remove_child(c)
body.add_child(c)
c.owner = scene
for c2 in c.get_children():
c2.owner = scene
body.owner = scene
for c in scene.get_children():
print(c.name)
return scene
func reparent(child, new_parent):
print(child.name, " to ", new_parent.name)
if new_parent and child:
var old_transform = child.transform
var old = child.get_parent()
if old:
old.remove_child(child)
child.transform = old_transform
new_parent.add_child(child.duplicate())