1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
tool extends MultiMeshInstance export(bool) var reposition = false setget set_reposition func _ready(): set_reposition(false) func set_reposition(_value): reposition = false var trees = self trees.multimesh.visible_instance_count = -1 trees.multimesh.instance_count = 64 var rng = RandomNumberGenerator.new() rng.seed = 23 #var start_tree = $"../pine_tree" for i in range(64): var t = trees.multimesh.get_instance_transform(i) #start_tree.transform.translated(Vector3(rand_range(0.0, 256.0), 0.0, rand_range(0.0, 256.0))) t.origin = Vector3(rng.randf_range(-60.0, 60.0), 0.0, rng.randf_range(-60.0, 60.0)) trees.multimesh.set_instance_transform(i, t) pass