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#pragma once #include <time.h> struct Progress { int duration; int current; time_t lastUpdate; }; struct Player { const char* baseUrl; WINDOW* window; bool paused; struct Progress progress; }; void Player_init(struct Player* this); void Player_destroyMembers(struct Player* this); void Player_fetch(struct Player* this, const char* url); bool Player_handleInput(struct Player* this, int event); void Player_draw(struct Player* this); void Player_stop(const char* baseUrl); void Player_togglePause(const char* baseUrl); void Player_moveBackwards(const char* baseUrl); void Player_moveForwards(const char* baseUrl); void Player_onServerEvent(const char* event, const char* data, void* userdata);