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// adapted from (previous MIT version, now GPL3):
// https://github.com/gtk-rs/gtk4-rs/blob/main/examples/gif_paintable/gif_paintable/mod.rs
//
// Copyright 2026 nee <nee-git@hidamari.blue>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// SPDX-License-Identifier: GPL-3.0-or-later
mod frame;
mod imp;
use std::io::Cursor;
pub use frame::Frame;
use gtk::{gdk, glib, prelude::*, subclass::prelude::*};
use image::{AnimationDecoder, codecs::gif::GifDecoder};
glib::wrapper! {
pub struct GifPaintable(ObjectSubclass<imp::GifPaintable>) @implements gdk::Paintable;
}
impl Default for GifPaintable {
fn default() -> Self {
glib::Object::new()
}
}
impl GifPaintable {
// /// Loads the bytes of a GIF into the paintable.
// ///
// /// The loading consists of decoding the gif with a GIFDecoder, then storing
// /// the frames so that the paintable can render them.
// pub fn from_gif(bytes: &[u8]) -> Result<Self, Box<dyn std::error::Error>> {
// let this = Self::default();
// let imp = this.imp();
// imp.current_idx.set(0);
// if let Some(source_id) = imp.timeout_source_id.take() {
// source_id.remove();
// }
// let frames =
// imp.frames.replace(Some(frames));
// // make sure the first frame is queued to play
// this.setup_next_frame();
// Ok(this)
// }
pub fn gif_to_frames(bytes: &[u8]) -> Result<Vec<Frame>, Box<dyn std::error::Error>> {
let read = Cursor::new(bytes);
// Images from unknown origins make a program vulnerable to
// decompression bombs. That is, malicious images crafted specifically
// to require an enormous amount of memory to process while having a
// disproportionately small file size.
//
// By default, `GifDecoder::new()` limits the allocation of a single
// frame to 50MB, but it can be restricted further with
// `GifDecoder::with_limits()`.
//
// An safety measure to guard against that would be to process each
// frame as needed instead of loading them all with `collect_frames()`.
let decoder = GifDecoder::new(read)?;
let frames = decoder
.into_frames()
.collect_frames()?
.into_iter()
.map(Frame::from)
.collect::<Vec<Frame>>();
Ok(frames)
}
pub fn from_frames(frames: Vec<Frame>) -> Self {
let this = Self::default();
this.imp().frames.replace(Some(frames));
this.setup_next_frame();
this
}
fn setup_next_frame(&self) {
let imp = self.imp();
let idx = imp.current_idx.get();
let frames_ref = imp.frames.borrow();
// if we have stored no frames then we early return early
// and instead render a default frame in `imp::GifPaintable::snapshot`
let frames = match &*frames_ref {
Some(frames) => frames,
None => return,
};
let next_frame = frames.get(idx).unwrap();
imp.next_frame.replace(Some(next_frame.texture.clone()));
// invalidate the contents so that the new frame will be rendered
self.invalidate_contents();
// setup a callback to this function once the frame has finished so that
// we can play the next frame
let update_next_frame_callback = glib::clone!(
#[strong(rename_to = paintable)]
self,
move || {
paintable.imp().timeout_source_id.take();
paintable.setup_next_frame();
}
);
// setup the index for the next call to setup_next_frame
let mut new_idx = idx + 1;
if new_idx >= frames.len() {
new_idx = 0;
}
imp.current_idx.set(new_idx);
// TODO
// actual timeouts are not a good fit for animation since they are fairly imprecise and are not synced with frame clock, so the frame pacing will be atrocious
// use tick callback/AdwAnimation/etc instead!
let source_id =
glib::timeout_add_local_once(next_frame.frame_duration, update_next_frame_callback);
imp.timeout_source_id.replace(Some(source_id));
}
}